![error CS0103: The name `CrossPlatformInputManager' does not exist in the current context - Unity Answers error CS0103: The name `CrossPlatformInputManager' does not exist in the current context - Unity Answers](https://answers.unity.com/storage/temp/94183-unity5-error.jpg)
error CS0103: The name `CrossPlatformInputManager' does not exist in the current context - Unity Answers
![c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode.Space) is always false - Stack Overflow c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode.Space) is always false - Stack Overflow](https://i.stack.imgur.com/57TVn.png)
c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode.Space) is always false - Stack Overflow
![Cross-Platform Input Controller in Unity, part 2: coding the mobile controller. | by Esteban Ibarra | Medium Cross-Platform Input Controller in Unity, part 2: coding the mobile controller. | by Esteban Ibarra | Medium](https://miro.medium.com/max/1400/1*upFQYtEkhrCtgq-Q9iQEng.png)
Cross-Platform Input Controller in Unity, part 2: coding the mobile controller. | by Esteban Ibarra | Medium
![This is not possible to be called for standalone input. Please check your platform and code where this is called (C#) - Unity Answers This is not possible to be called for standalone input. Please check your platform and code where this is called (C#) - Unity Answers](https://answers.unity.com/storage/temp/97138-unity-error.png)
This is not possible to be called for standalone input. Please check your platform and code where this is called (C#) - Unity Answers
![error CS0103: The name `CrossPlatformInputManager' does not exist in the current context - Unity Answers error CS0103: The name `CrossPlatformInputManager' does not exist in the current context - Unity Answers](https://answers.unity.com/storage/temp/94207-unity5-error-standartda.jpg)